MV Lattice Transform - Utilities
MV Lattice Transform - Utilities
The Lattice Transform - Utilities is a collection of tools to bend, crop and transform any input image by using a lattice of 12 Points. The input image gets interpolated between the lattice points using Catmull-Rom Splines to get smooth continous UVs.
Some Highlights:
- Grayscale and Color Version of the nodes
- 12 lattice points create a very stable and flexible grid
- Adjustable Tension Parameter to get more control over the interpolation
- Adjustable Subdivisions to create very smooth transformations
Stay healthy and creative
Marco Vitale
What's new in 2.0:
-
Multiple Grid Sizes
- 3x3 Points
- 4x4 Points
- 5x5 Points
- Auto Scale the Input Image to better fit the lattice
What's new in 3.0:
- Minor Bug Fixes
-
A Substance Painter Filter got added supporting a large variety of maps
- Basecolor
- Normal (the Normals get recalculated when transforming)
- User Input (Color)
- Roughness
- Metallic
- Height
- Ambient Occlusion
- Opacity
- Mask
- User Input 1 - 7 (Grayscale)
- Studio License (up to 25 Users)
What's new in 3.1:
- Minor Bug Fixes
-
Two new Nodes Lattice Transform and Lattice Crop (Material) got added supporting a large variety of maps to make processing scanned materials much easier. In order to get the best Quality outputs, the different Maps have fixed Bit-Depths, depending on their use.
- Basecolor (16Bit)
- Normal (32Bit) (Normals get recalculated when transforming)
- User Input (Color, 32Bit)
- Roughness (32Bit)
- Metallic (32Bit)
- Height (32Bit)
- Ambient Occlusion (32Bit)
- Opacity (32Bit)
- Mask (8Bit)
- User Input 1 - 7 (Grayscale, 32Bit)
Known Issues: if the Transformation is too heavy, there can be small artifacts, especially visible in the Normal Map, for this you can use the "UV Smoothing" Parameter, to smooth out these small irregularities.
A collection of tools to bend, crop and transform any input image by using a lattice. The input image gets interpolated between the lattice points using Catmull-Rom Splines to get smooth continous UVs.